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Xamarin android ffmpeg
Xamarin android ffmpeg








xamarin android ffmpeg

Var onMessage = new M圜ommand ((message) => RunOnUiThread(() =>_logView.Append("DONE!" + br + br)) There are callbacks based on Standard Output and Standard Error when ffmpeg binary is running as a process: Var result = ffmpeg.GetInfo (sourceClip) Var sourceClip = new Clip (System.IO.Path.Combine(_workingDirectory, sourceMp4)) Var ffmpeg = new FFMpeg (this, _workingDirectory) If (File.Exists (destinationPathAndFilename))įile.Delete (destinationPathAndFilename) ĬreateSampleFile(1, _workingDirectory, sourceMp4) Var destinationPathAndFilename4 = System.IO.Path.Combine (_workingDirectory, "cat1_out4.wav") Var destinationPathAndFilename2 = System.IO.Path.Combine (_workingDirectory, "cat1_out2.mp4") Var destinationPathAndFilename = System.IO.Path.Combine (_workingDirectory, "cat1_out.mp4") The project has a binary FFmpeg file which is installed to the phone directory using the code below: _ffmpegBin = InstallBinary(, "ffmpeg", false) īelow is the example code for encoding video into a different set of outputs: _workingDirectory = Android.OS. However, running the solution doesn't give any output. There's a project on GitHub that demonstrates how FFmpeg is used inside a Xamarin android project. So, I searched for the only way I knew how to encode a video that is by using FFmpeg codec. I've found encoding to be a bit complicated and there isn't much information available on how this can be done. I then decided to encode the video on the client-side and then send it to the server. I have posted my issues on another thread here Initially, I was using an encoder library on the server-side to encode recorded video but it was proving to be extremely unreliable and inefficient especially for large-sized video files. The requirement of the app is to capture video from the camera and encode the video to send it across to a server. I'm building an android app using Xamarin.










Xamarin android ffmpeg